| We're in Virginia, where it's the first day
of school at the Legend Factory for Mechanna.
It's the Monday after the funeral of StarStrike,
and Mechanna stayed behind when the other APEX
members went home, so she could complete the 8-week program
and get certified to be a practicing super-hero in the United
States. A few days ago she was back home in Scotland, the only
home she'd ever known. And now this. To say it's all overwhelming
is quite an understatement.
The Legend Factory takes up quite a few acres in Virginia,
and Mechanna's in the main building, in a room called Home Room
with the other four members of her class. They're all meeting
for the first time, each led there by a Legend Factory assistant
(all of whom are former D.E.E.P. agents and
have the highest security clearance). Banner
has yet to show up. Mechanna meets Prometheus,
an aging Chicago firefighter who gained abilities late in life
through a chemical explosion at a factory fire. He's a lot older
than most of the Legend's usual students, but has plenty of
experience, in his line of work, being a hero. He tells Mechanna
he just wants to use his new-found powers to help people, like
he's always done. Mechanna likes him immediately, and thinks
he's very kind, unassuming and fatherly.
She also meets Inferno, a young flame-wielding
hero who seems anything but unassuming. He's very cocky, and
thinks he's going to be the next big thing in heroing, and is
sure the Vindicators will be looking to pick
up his contract as soon as he graduates.
The only other female in the group (and Mechanna is happy
to see one come in) is a young woman named Slide,
who's about five years older than Mechanna's eighteen. She has
the power to makes herself intangible and "slide"
though objects. She seems smart and friendly, and Mechanna likes
her right away.
And finally, there is a rather odd young man who seems sort
of uncomfortable around people. He stammers a little when the
others ask him about himself and his powers, but manages to
tell them his name is Billy. It turns out he has power over
water. He doesn't make it, but he can control it if it's around.
It seems he was a pool boy, and got the job of cleaning the
pool at D.E.E.P. Central, not far from the Factory there in
Virginia. A villain named Hellbent was being
held inside, and somehow broke free while Billy was cleaning
the pool. Hellbent blew his way out of the building, using his
devastating flame powers, and in doing so blew up the chemical
lab. The explosion from it washed over Billy and knocked him
into the pool. Hellbent stopped long enough to laugh at Billy
and call him a little geek before taking to the air. Billy just
remembers being very angry (and disoriented), and next thing
he knew, every drop of water in the pool emptied out and flew
after Hellbent. The villain was doused and knocked out of the
sky. He fell to the lawn outside D.E.E.P. central, dazed and
half-drowned, and D.E.E.P. agents easily re-captured him. But
they had a problem on their hands. Their pool boy seemed to
have super-powers now, and since the accident happened on D.E.E.P.
grounds, that made them sort of legally liable for him. To avoid
problems and lawsuits, D.E.E.P. decided to put Billy through
the Legend Factory just so he'd learn to control his powers.
What he does with them after that is his own choice. Billy isn't
actually all that interested in heroing, but as they all quickly
realize, is quite obsessed with pool care. He plans on cashing
in on his sudden notoriety and starting up a whole new business,
moving to California, and becoming the pool boy to the stars.
He even chose Pool Guy as his hero name, but
the D.E.E.P. officer responsible for him, and Banner, talked
him into taking the name H2O instead.
Banner shows up to greet the new class, and though they've
all met him by now, all are slightly awestruck with his presence
all over again. He greets them as a group, and explains what
they can expect for the next eight weeks. They're each going
to learn how to use their powers properly, safely, and effectively.
They're going to learn super-hero history and paranormal law,
and lots about current super-villains. They're going to learn
some science and physics basics, and some other areas that will
directly affect their hero careers. And, he tells them, they're
going to learn to work as a team. He gives them a speech about
not caring how powerful a hero is...he can never do it all alone.
He talks about diversity in skills and abilities, and how they'll
learn to cover each other's weaknesses and compliment each other's
strengths. He says they'll learn about the hero inside each
of them, and will have to decide, by the end, what to do with
that knowledge. He's confident that each of them will walk out
of his factory as heroes their families, and their nations,
will be proud of. It will be a hard eight weeks, he tells them,
but it will be worth it.
Each of them are inspired and motivated by his speech, and
ready to get their first day of training started (especially
Inferno). Mechanna is very nervous, wondering what she's gotten
herself into and if she has what it takes to be one of these
heroes he's talking about. One way or the other, in the next
two months, she's going to find out.
Meanwhile, back in Phoenix, the other members of APEX have gathered--after
each of them FINALLY taking a couple of days off and getting
some rest--back at the APEX base. Since the team first formed,
there hasn't been a moment to stop and breathe...with the murder
of StarStrike, the quest to clear Dare's name
and find the real killers, the journey to South America, and
finally the trip to Washington D.C. for StarStrike's funeral
(APEX #'s 3-10). After a long weekend with a chance
to catch up on sleep (for everyone but Mercury,
who doesn't sleep anyway), everyone's feeling much better, and
ready to start answering some important questions.
Atlas, Mercury, Magistrate
and Talon are in the base's ground floor kitchen,
sitting around the table there and eating lunch. Mercury called
the meeting, such as it is, because she felt they hadn't had
time to really sit down and talk about APEX...what the team
is about, where they want it to go, etc. And they hadn't really
gotten a chance to know each other, either (except during flights
or on super-sonic jets to mortal combat or funerals). With nothing
too big in the city needing their attention, Phoenix's now-famed
heroes have raided the fridge, made sandwiches, and are talking
and laughing. Atlas has teleported his armor back to its storage
place at AZtech, and sits there as Dr.
Robert Mason. He's already revealed his identity to
the other heroes, so he figures it's okay if the live-in support
people--house manager George Darby and team
pilot Nita Tores--know the scoop, too, so he's
not going to stay in the armor all the time. After all, they
both signed strict confidentiality agreements as a condition
of their employment, so they could tell somebody, but would
end up sued by the city of Phoenix. The things lawyers think
up.
Magistrate is in costume, as normal, but is occasionally "body-switching"
with his human alter-ego Dayton O'Brien, as
she has thoughts and ideas to offer, too. As the two share the
same mind, essentially, he could just speak for her, but prefers
to let her do so herself. Everyone's beginning to get used to
the idea of the two-in-one state of Magistrate, and Dayton is
pretty much considered a part of the team as well. Talon is
there in jeans and plain tee shirt, and he and Dayton seem to
get along very well when she's occupying the Magistrate chair.
And Mercury's wearing a tee shirt, too--it's the first of the
new APEX shirts being sold to the public. Darrell Barrett,
the team's agent, dropped off samples for each of them.
The heroes start talking about the structure and future of
APEX. While they have a meeting room in the base proper downstairs--dubbed
the "War Room" by the people who built the base--they
feel the kitchen is the best place for this first discussion.
They first recognize that none of them have ever been on a hero
team before, so they're all starting from scratch. Before long,
they've asked Mr. Darby to come in and join, and to join in
the discussion. After all--he did used to be with MI-5, and
has worked with strike teams before. George is reluctant at
first, since they're the heroes, and he's just the house manager,
but he's soon coaxed into offering some ideas. All of them have
ideas to contribute, from different points of view. Mercury,
from her vast reading and photographic memory, who's learned
just about everything about the history of supers by now. Robert,
looking at things from both a corporate perspective and from
his putting together several teams of engineers and scientists
over the years. Talon, from his military and intelligence background...and,
yes, even from being on the other side of the law. And Magistrate,
with the most crime-fighting experience of all of them, from
his days in the Space Enforcement Corps, serving
with other Magistrates. They also invite Nita downstairs from
her room (where she seems to spend most all of her non-flying
time), because they feel she's an important part of the team
as well...and for the unspoken reason of wanting to get her
to open up a little bit more. No one's quite figured out what
a billionaire's daughter is doing working as the 24/7 pilot
for a hero team, or what it is she seems to be hiding from.
First, some general ground rules are decided on. None of the
heroes feel like they fit the role of a team "leader",
like Wonder is with the Vindicators or Whitewing
with the Herald (Talon and Magistrate trade
a couple of biting remarks regarding that team at their mention,
and manage to crack each other up, though both of them are known
to laugh very rarely). They decide on a concept of a rotating
chairmanship, each of them taking a stint as team leader at
regular intervals. As Mr. Darby has gotten them all into a semblance
of parliamentary procedure, a nomination, by Mercury, is made
that Magistrate take the first stint. The others vote the idea
right in. Magistrate's not too sure about it, citing that he's
not even from their planet and is still getting used to their
culture, and one of the others might be a better choice. He's
reminded that he's got Dayton in his head to cover that problem,
and concedes and accepts the nomination.
Next, the concept of functioning properly as a team comes
up. Thrust into life-and-death situations together a number
of times already, they've started to learn to work together.
But they need more work together. They need to be able to read
each other’s moves and signals and function like a unit.
Mercury brings up the Mindscape system they
have downstairs, the psionic VR machine designed to let them
train in any environment, all in the comfort of their own minds.
Everyone's pretty nervous about the thing, not liking the idea
of something plugging right into their subconscious—they’ve
tried it, briefly, to share in Veil’s
psychic visions, but haven’t used it for extended periods,
or for its main function as a combat training system. At this,
Dayton emerges again, and discusses things from a scientific
point of few, explaining the safety of it. Robert Mason agrees,
reminded that he IS the guy who teleports a big suit of armor
around him, only millimeters from his skin. They decide to give
it a try, and make it a regular part of their schedule. And
each of them will take turns "hosting" the sessions...choosing
the environment and bringing their own experiences into play,
exposing the others to new ways of thinking.
They decide that they need to really become part of the city,
to get out there and let the people get to know them. Talon's
the only one who's uncomfortable with this, but more or less
agrees. This would include some publicity appearances (like
the proposed "APEX Day" event Darrell Barrett is putting
together, but that the team asked to be put off until Mechanna
returns and the whole team is together), as well as regular
scheduled "patrols" of Phoenix, just to let the people
see that their heroes are out there watching over them. They
discuss the idea of publicity, too, and all the marketing things
that Barrett wants to put them through. They agree to keep it
to a minimum, to focus on their jobs are heroes instead of the
fame portion. The others feel that most of that kind of thing
can be handled by Mercury, who's already being groomed for it
with upcoming ad campaigns and television appearances. They
all agree that she's the perfect one to represent the team that
way...smart, well-spoken, and people seem to love her. Mercury,
with a metallic blush, appreciates the vote of confidence.
They talk all through the afternoon, with Mr. Darby taking
notes (he wasn't asked, he just started), and hammer out a good
foundation. Something of a "mission statement" is
worked out, as well as the beginnings of handing out responsibilities
and duties. There's a lot to consider beyond just fighting crime.
There's dealing with the press, relations with the city government
and D.E.E.P., and any other number of necessary evils. They
at least get the basics down, with particulars to be decided
at the next regular "official" meeting. And they agree
this one will take place in the "War Room" itself
(and Mercury proposes coming up with something else to call
it), and George and Nita will attend...that one, and each one
that follows. A group thank you goes to Mr. Darby, in fact,
for helping them get the day's discussion organized and for
all his good ideas. Mr. Darby humbly accepts their thanks. They
also take the time to go over team flight issues with Nita,
and get as much input from her as possible.
Pleased with their progress, APEX splits off for the night.
Before he leaves, Talon takes a moment to talk with Robert Mason.
Since Talon's the one guy on the team who can't fly, teleport,
or levitate himself, he's been thinking about personal transportation
if they really plan on doing this "patrolling" thing.
He's thinking motorcycle (he prefers to keep his Harley to his
secret ID life, of course). He knows enough about them and can
do the engine work, but he could use a few extras that AZtech
would be able to supply. Mason tells him to give him a call,
and they'll get to work on design. He's sure that between the
two of them, they can come up with just what he's looking for.
Magistrate flies off over the city, and he and Dayton mentally
discuss everything's that's happened, and how it’s going
to affect her life. Due to a cosmic accident, he became a part
of her, and he often feels like an intruder. She assures him,
as always, that he's a welcome guest in her life, and though
things have gotten more complicated, she's seeing and doing
things she could never have otherwise imagined (she reminds
him that just days ago, while experiencing things through his
eyes, she actually flew through space, and was part of StarStrike's
final release to the stars, something she'll never be able to
forget). But, she agrees, things are getting more complicated
for her school and career, and it has been on her mind (as he
knows well). Her internship at AZtech is integral to the completion
of her degree, and the more time Magistrate is needed (and right
now, needed as team leader), the less time she'll be there,
and the harder it gets to explain. Dayton comes to a decision,
and mentally tells Magistrate where to fly to. She's got an
important visit to make.
Mercury, the only team member living at the
base with Mechanna gone, decides to spend her evening studying
the ins and outs of the Mindscape system, starting by just reading
all the manuals. She'd hoped to get Nita to join her, maybe
seeing if the two of them could test it out and pull up a beach
environment and have some margaritas with computer-generated
hunks or something, but Nita politely bowed out, saying she
was tired and just wanted to turn in. Mercury tried. She realizes
it's going to take time to break down whatever walls are there.
So, instead, she heads down to the sub-basement and studies
manuals and watches training videos for the system provided
by P.S.I. Labs. While she's down there, she
hears a voice ask how she's doing. She turns at the familiar
voice, and sees an intangible, ghost-like figure. She tells
her brother Jack that she's fine, and asks
the same of him. He just shrugs and says more of the same. She'd
learned a long time ago not to ask her dead brother, whose ghost
appears to her regularly, about what's happening on the "other
side". When she was only fourteen, and he first started
coming to her in the hospitals they kept her in, he told her
a few things, but soon decided he probably wasn't supposed to
talk about it. So they don't anymore. He just pops and in checks
on her, and she tells him about everything going on in her life
and accepts his advice. Tonight, he asks about their younger
brother, Martin. She says he's still living
with their foster parents in San Francisco, but when he graduates
high school in a few months, he's talking about wanting to come
to Phoenix and live with her. She's not sure how good of an
idea it is, bringing him into the super-hero spotlight. Since
her identity is not secret, everyone already knows he's the
brother of the famous super-hero, but having him around it?
She's not sure. Would he be safe? Would he be happy? Jack suggests
she should let Martin make his own choices, and just be there
for him. That's what family's for. She'll think about it, and
see how he feels when school ends. They talk for a while longer
before he has to go. She tells him she loves him, and she misses
him, and wishes she could hug him good-bye. He smiles, and agrees
on all counts. Jack Clark disappears. His sister Sandi thinks
it's now probably a good thing Nita didn't make it down, so
she could have a little time with Jack. Not that Nita would
have been able to see him. Since the visitations started, no
one has ever been able to see him but Sandi.
Dr. Mason heads back to AZtech and to his
lab (less lab than powered armor body shop). No one else on
his "Pit Crew" is there, all of them
gone home for the night. He'd hoped (and yet didn't) to find
one of his team there this time of night. He has big concerns
on his mind, ones he hasn't shared with anyone--no one in APEX,
not even his boss at AZtech, Eris Garner. Ever
since the super-intel man Veil had told him someone on his team
was selling company secrets (APEX #9), he's been watching
for any kind of clue as to who it is. He trusts them all so
completely, it kills him to think of one of them as a traitor.
He wants to find out who it is on his own, and find out why.
Sitting at his desk, he starts to come up with a plan of attack
to discover the mole.
While he's doing so, he notices his mail in his in-box. A
postcard is there from Paris. It's from Dana Fischer,
the Myst International P.R. Rep who recently
came to town under the guise of negotiating an inter-company
project with AZtech, but was actually trying to recruit him
for Myst. Lovely woman, but her subterfuge--and making him feel
duped--fairly pissed him off, so he doesn't think too strongly
about the phone number on the back with the "call anytime,
day or night" note below it.
Dayton O'Brien knocks on the door of a very
expensive home, and the CEO of AZtech, Eris Garner, answers.
He's rather surprised to see one of his employees showing up
at his house unexpectedly, but invites her to come in. He introduces
her to his wife Barbara and teenage son, Derek
(who very obviously thinks Dayton's a hottie). Eris takes Dayton
into his study so they can talk privately, since something's
obviously on her mind. She explains that she's concerned about
her internship, and the number of days she's missed. As Eris
is the one who recruited her for the program, he's taken notice
of it, too, but knows that her work with Aztech's X-Port
Sector has been exceptional. He asks if there's anything
he can do to help. Well, as a matter of fact...
To keep him from having a heart attack, Dayton comes out and
tells him that she's also Magistrate before actually pulling
the big switch to prove it. Eris is at first shocked, and then
completely amused. Half the APEX team is either working for
his company, or their fathers are (in the case of Mechanna's
"Da", Dandus). She explains how the
two become merged during an X-Port experiment, and how Dr.
Richard Hatch was the only one who knew, and she'd
asked him to keep it secret (so please don't fire him). Eris
is amazed, and understands the problem perfectly. Dayton proposes
this to him--a slight change in her work description. Suppose
she were to become the official teleport rep for APEX, working
with them to upgrade and fine-tune their T.O.T.O.
system at the base? That way, her absences could be explained
away more easily (off at the hero base), and having Dayton seen
with the team as an AZtech rep would make keeping the secret
ID easier if she's spotted with them at other times. She assures
him she has no intention of asking for special treatment regarding
her internship, and her work will not suffer. She just needs
to allow Magistrate time to be a hero, too. Eris understands
this, and thinks it’s a great idea. He'll talk to Dr.
Hatch first thing in the morning, and get things set up (and
tell him he can stop keeping the big secret from the boss now).
Dayton heads home, and sees Officer Pete Webber,
her roommate Maureen's boyfriend, come storming
out the front door, looking ticked-off. He sees Dayton approaching
and softens up, giving her a smarmy "Hey, babe." She
asks what's going on, and he says nothing, just a little spat...just
Maureen needing to learn to grow up a little. He takes off,
checking Dayton's bod one last time. Dayton quickly heads inside,
and finds that Maureen has locked herself in the bathroom. She
also notices broken glass in the corner of the living room,
where someone obviously threw a drinking glass at the wall.
She bangs on the door, asking Maureen to let her in. Maureen,
obviously crying, won't, and says that everything's okay, that
she and Pete just got into a fight, and it was her fault, and
she just wants to be left alone. Dayton wonders if Maureen's
really hiding in there to hide some fresh bruises.
Dayton is very angry, and through with this. Tal
(Magistrate) feeds her anger with his own, at the idea that
someone in authority, someone supposed to be upholding the law,
might be acting in such a way. She decides she's going to find
out what's going on with this Pete Webber, and find a way to
help her roommate, even if she won't help herself.
Talon--Alec Kahlil--has turned
in early this evening after returning home to his sparse, simple
apartment and doing his nightly prayers (good Muslim that he
is). He has a lot on his mind tonight. After finally having
some time to slow down and think about it, he's dealing with
the idea that he's suddenly an internationally renowned super-hero,
and is trying to figure out what to do with this knowledge,
and what to do with his life in Phoenix. He drifts off into
sleep with more questions than answers.
And finds himself nailed to a cross.
He's hanging on a wooden cross, and glowing energy daggers
are stuck through his wrists and feet, holding him there. All
around him is a hellish landscape...fire, brimstone, Stonehenge-type
structures and such. The sounds of horrifying, blood-curdling
screams echo from all around, and the heat is almost as unbearable
as the pain.
A man comes walking casually up below him, at the foot of
the cross. He knows the man...Pedro Castillo,
better known as Mind Dagger.
Mind Dagger greets him, and says it’s good to see him
again. Says he just wanted to pop in and say hello. He pauses
to fire up one of his mental daggers, and it sticks into Talon's
side, bringing fresh pain and a grimace of agony to his face.
Dagger says that Talon and his APEX friends caused him a lot
of trouble, and he's not the kind of man who forgets easily.
He's got some things to do, but he'll be looking them all up
soon enough. He sticks a few more daggers into Alec before telling
him that he has special plans for him and everyone else involved
in the government department that both Dagger and Talon were
once part of. Mind Dagger levitates up to face-level with Talon,
runs a finger under one of his gushing wounds and licks blood
from his finger. He tells Talon that his nightmare has just
begun. A shimmering dagger appears by Pedro's head as he smiles
(with blood on his teeth), and with violent speed he grabs it
out of the air and plunges it into Talon's heart.
And Talon awakes, shooting straight up in bed, holding his
chest.
He's covered with sweat, and can actually feel lingering pains
in the places where the daggers were stuck in him. He leaves
his bed and steps out on his balcony, breathing in the Arizona
night air and trying to calm his nerves. Knowing Mind Dagger's
telepathic abilities, he knows it's a safe bet that he hadn't
just had a strange dream. Mind Dagger had been in his mind.
But...isn't Mind Dagger supposed to be dead?
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